2018
DOI: 10.1016/j.apmr.2017.10.018
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Systematic Review on the Effects of Serious Games and Wearable Technology Used in Rehabilitation of Patients With Traumatic Bone and Soft Tissue Injuries

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Cited by 64 publications
(54 citation statements)
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“…Beneficial effects of serious games in neurorehabilitation and musculoskeletal rehabilitation have been reported in systematic reviews. 13,18,19 Although studies indicate that serious games may be promising tools in rehabilitation, it is worrisome that validity tests of most games are not reported. 13 It must be ensured that important theoretical constructs such as face validity and construct validity of games have been tested and found to be well embedded in games before they are used as a prescribed treatment tool.…”
Section: Discussionmentioning
confidence: 99%
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“…Beneficial effects of serious games in neurorehabilitation and musculoskeletal rehabilitation have been reported in systematic reviews. 13,18,19 Although studies indicate that serious games may be promising tools in rehabilitation, it is worrisome that validity tests of most games are not reported. 13 It must be ensured that important theoretical constructs such as face validity and construct validity of games have been tested and found to be well embedded in games before they are used as a prescribed treatment tool.…”
Section: Discussionmentioning
confidence: 99%
“…Serious games and wearable technology may be regarded as promising interventions for home-exercise programs. 12,13 Serious games are defined as fun and challenging digital applications that have the specific purpose of teaching their users practical skills or knowledge. 14 Their application in rehabilitation from chronic neurologic and musculoskeletal conditions has been widely researched.…”
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confidence: 99%
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