2023
DOI: 10.17083/ijsg.v10i2.630
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systematic review on the use of serious games in project management education

Abstract: Project management education is well suited for active learning through serious games, and a lot of research has been published on the use of serious games for project management education. Earlier reviews have focused on the content and features of project management serious games. The objectives for using those serious games have been less reviewed. The aim of this study was to conduct a systematic review to better understand the objectives of using serious games in project management education, with the fol… Show more

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Cited by 6 publications
(4 citation statements)
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“…For the Design of games, serval techniques are developed. A recent systematic review conducted by Hellström et al [14], explored the use of serious games in higher education. An inductive content baptized PRISMA analysis the integration of serious game for developing specific skills.…”
Section: Literature Reviewmentioning
confidence: 99%
“…For the Design of games, serval techniques are developed. A recent systematic review conducted by Hellström et al [14], explored the use of serious games in higher education. An inductive content baptized PRISMA analysis the integration of serious game for developing specific skills.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Os conteúdos programáticos no ensino da Gerência de Projetos de Software, tipicamente incluem o uso de métricas voltadas ao Monitoramento e Controle de projetos [PMI 2017]. No entanto, esses conteúdos, assim como outros na área de Engenharia de Software, tendem a ser ensinados com um enfoque muito teórico [Hellström, Jaccard & Bonnier 2023;Parsons 2011;Barnes et al 2008], desmotivando a participação dos estudantes e reduzindo o seu engajamento [Poffo et al 2017;Portela, Vasconcelos, & Oliveira 2017]. Assim, é importante utilizar estratégias para aumentar a motivação e o engajamento dos alunos [Hellström, Jaccard & Bonnier 2023;França Tonhão, Souza, & Prates, 2021;Battistella & Gresse von Wangenheim 2016].…”
Section: Introductionunclassified
“…Apesar de existirem diversas iniciativas de gamificação para apoio ao ensino de Gerência de Projetos em geral [Hellström, Jaccard & Bonnier 2023], são ainda poucos os relatos da aplicação no ensino de Medição de Software [Furtado et al 2021]. Furtado & Oliveira (2020) apresentam uma proposta de gamificação do ensino de medição de software.…”
Section: Introductionunclassified
“…
The second issue of the tenth volume of the IJSG involves the following seven regular papers."A systematic review on the use of serious games in project management education", by Hellström et al [1], investigates the motivation for using project management serious games in higher education. A systematic review was performed using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA).
…”
mentioning
confidence: 99%