One of the most important factors in the successful results of electronic learning environments is the strengthening of student-content interaction. In creating this interaction structure, it is of great importance that the content used is interesting by the student. The digital transformation in the traditional publishing industry allows the use of electronic books in different formats. The possibilities brought by new technologies allow students to use Interactive Electronic Books (IEB) as an educational material, independent of time and place, through smart devices. The IEB is a program that can be accessed with new digital devices such as computers, tablets, smartphones, and students can use Augmented Reality (AR), 3D animation, video files, etc. It is a technology in which it is integrated with electronic media and technologies. The use of interactive e-books as an educational material can also enable instructors to monitor student activities on these books. This study has been developed to convey the design and development processes of IEB, AR applications in IEB and a simple LMS in which IEB can be integrated, which is thought to contribute to student-content interaction. In the study, first the theoretical approach of the integrated system, then the development processes of LMS, IEB and AR applications are presented within the framework of the System Development Life Cycle (SDLC) approach.