More than a decade ago, evidence-based recommendations emerged regarding what students of information systems (IS) management education should learn and how should they learn it. Although these recommendations for how IS KEYWORDS information systems (IS) research leadership, motivation theory, multimedia learning, narrative animated video (NAV), problem-based learning, storytelling 1 | INTRODUCTION To be competitive in the workplace, what should students of information systems (IS) management education learn and how should they learn it? G. Lowry and Turner (2005) addressed these questions more than a decade ago by surveying 273 Australian IS practitioners and decision makers. They found that beyond the traditional emphasis on the transfer of domain knowledge-much of which has a progressively shrinking half-life-IS management education must emphasise the development of soft skills; in particular, teamwork skills and problem-solving skills. Because their survey respondents regarded those skills as highly important or essential to success for new IS professionals, the authors recommended that the traditional didactic model-featuring lectures, tutorials, and readings-should be abandoned in favour of the problem-based learning (PBL) model of instruction. 1Although multimedia-enabled instruction has become popular in practice (Lawrence & Tar, 2018), its promise to significantly enhance cognitive and behavioural outcomes remains unrealized, indicating an inadequate theoretical foundation (Ayres, 2015;Mayer & Pilegard, 2014). For this reason, and because of recent advances in technologies that enable multimedia learning, G. Lowry and Turner's (2005) recommendations need to be updated. To help bolster that effort, we offer a roadmap for research that would inform the evidence-based use of multimedia instructional materials within the PBL delivery of IS management education.This roadmap presents exciting opportunities for scholars to make substantial and ongoing intellectual and practical contributions. The pursuit of these opportunities is especially relevant for IS scholars for two reasons. First, the unrealized promise of multimedia learning reflects a failure to consider the role of user motivation, which the IS literature has long examined. Second, when multimedia-enabled, the PBL delivery of IS management education facilitates three modes of learning that together constitute an IS artefact, as A. S. Lee, Thomas, and Baskerville (2015) define that term.These three modes represent a sequence that begins with self-determined learning (i.e. homework); continues with team-based collaborative learning; and concludes with self-regulated learning (SRL). For each mode, we offer research guidance that is grounded in established theory regarding the role of user motivation. We focus primarily on the use of multimedia instructional materials within the initial mode of self-determined learning because success in this mode propagates across the other two modes of team-based collaborative learning and SRL. We propose that within s...