Game Based Organization Design 2014
DOI: 10.1057/9781137351487_2
|View full text |Cite
|
Sign up to set email alerts
|

Systems

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2018
2018
2018
2018

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…Because experience emerges nondeterministically from the process of humans interacting with their environment (Salovaara & Statler, 2019), game design and gamification are inherently open and unpredictable processes—like any design work (Kolko, 2010). But that doesn’t make them futile or arbitrary: they constitute “second order” design, systematically discovering and creating conditions for the emergence of desired activities and experiences (van Bree, 2014). Like other human-centered design methods, this entails empathizing with people’s current experiences; holistically understanding how these arise from people’s current situation; and then iteratively abducting, creating, evaluating, discarding and refining prototype solutions (Kolko, 2010).…”
Section: The Rhetoric Of Humanistic Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Because experience emerges nondeterministically from the process of humans interacting with their environment (Salovaara & Statler, 2019), game design and gamification are inherently open and unpredictable processes—like any design work (Kolko, 2010). But that doesn’t make them futile or arbitrary: they constitute “second order” design, systematically discovering and creating conditions for the emergence of desired activities and experiences (van Bree, 2014). Like other human-centered design methods, this entails empathizing with people’s current experiences; holistically understanding how these arise from people’s current situation; and then iteratively abducting, creating, evaluating, discarding and refining prototype solutions (Kolko, 2010).…”
Section: The Rhetoric Of Humanistic Designmentioning
confidence: 99%
“…Truly effective managers know how to do the same for their subordinates.” (Amabile, 2011, p. 88) Discovering how is the task of gamification as a humanistic design practice—be it as simple as adding a progress bar to a screen, be it as involved as creating a fair and transparent promotion system. More often than not, this will extend beyond interfaces, IT systems, compensation schemes and business processes into practices, norms, values, and situational frames (Deterding, 2014; van Bree, 2014).…”
Section: The Rhetoric Of Humanistic Designmentioning
confidence: 99%