2020
DOI: 10.1016/j.cobeha.2020.06.011
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Systems neuroscience of curiosity

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Cited by 42 publications
(35 citation statements)
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References 72 publications
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“…Functionally, this could emerge evolutionarily if information is generally associated with substantive benefits in ecological contexts. This view is consistent with notions of 'curiosity' defined as the motivation to 'know' for the sake of it, or acquire information in the absence of instrumental incentives (Cervera et al, 2020;Gottlieb and Oudeyer, 2018;Kidd and Hayden, 2015). The idea that individuals value information has also recently been explored in humans.…”
Section: Introductionsupporting
confidence: 67%
See 1 more Smart Citation
“…Functionally, this could emerge evolutionarily if information is generally associated with substantive benefits in ecological contexts. This view is consistent with notions of 'curiosity' defined as the motivation to 'know' for the sake of it, or acquire information in the absence of instrumental incentives (Cervera et al, 2020;Gottlieb and Oudeyer, 2018;Kidd and Hayden, 2015). The idea that individuals value information has also recently been explored in humans.…”
Section: Introductionsupporting
confidence: 67%
“…In this context, the adaptive value of information-seeking derives from its ability to help increment some well-defined benefit. What appears paradoxical is that animals value information even in cases where it has no potential instrumental use -that is, they seek out information 'for its own sake', are 'uncertainty averse', or are 'curious' (Kidd & Hayden, 2015;Bromberg-Martin and Hikosaka 2009;Cervera et al, 2020) The idea that individuals find information intrinsically rewarding has been suggested as an explanation for 'observing response' experiments, first carried out by Wyckoff (1951, unpublished thesis;see Wyckoff, 1969). In this paradigm, subjects can seek information about forthcoming contingencies by performing a response that triggers reward-predictive signals, though the information cannot be used to modify outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Open-world games like Grand Theft Auto and Minecraft present players with virtually limitless territory to explore, and terrain filled with a multitude of possible actions. Like the situations in which many real-world decisions occur, they contain more unknowns than knowns, which reward curiosity and search, and a large number of other agents with their own goals [23,24]. Open-world environments pose a significant computational challenge, elided in nearly all laboratory decisions but central to real decisions, of narrowing down a plenitude of possible actions to a small set of 'live' options.…”
Section: Continuous Decisions Are Open-worldmentioning
confidence: 99%
“…in RL [23,24,[46][47][48][49]. This also links to theoretical work on freeenergy-inspired models [50,51] that incorporate information seeking, inference and reward into a single framework.…”
Section: (B) Explorationmentioning
confidence: 99%
“…Several other regions associated with reward such as the caudate, striatum, substantia nigra, and nucleus accumbens are also linked to curiosity (Cervera et al, 2020;Gruber, Gelman, & Ranganath, 2014;Kidd & Hayden, 2015). These regions are part of a mesolimbic system AESTHETIC COGNITIVISM REVIEW 18 associated with pleasure (e.g., "liking" and "wanting"; Berridge, Robinson, & Aldridge, 2009).…”
Section: Motivationmentioning
confidence: 99%