“…However, there is still a paucity in the literature surrounding the use and deployment of videogames by first responders/emergency services as noted by Holloway and Reger (2013), who have constructed a purpose-built environment in Second Life to educate various actors in the various issues and factors surrounding PTSD. The field of Games for Health has embraced the design, use, and development of videogames/environments for multiple health conditions, (Colder et al, 2018;Macleod and Sloan, 2017;Callejas-Cuervo et al, 2017;Holloway and Reger (2013). Yet, there is very little research indeed that has explored the use of mHelath Apps, videogames, and virtual environments to support and combat PTSD and related issues by police personnel and emergency responders.…”