2013
DOI: 10.1080/10447318.2012.735186
|View full text |Cite
|
Sign up to set email alerts
|

T2 Virtual PTSD Experience: A Virtual Worlds Environment to Educate Service Members and Veterans About Combat-Related Posttraumatic Stress Disorder

Abstract: Deploying Active Duty Service Members face multiple psychological health risks, including posttraumatic stress disorder (PTSD). Despite a significant proportion of Service Members with psychological health needs, a number of barriers prevent access to education and treatment services available to them. These barriers include perceived stigma, physical access barriers, and psychological barriers. Web resources provide important information regarding psychological health issues and available resources but have l… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
8
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(8 citation statements)
references
References 21 publications
0
8
0
Order By: Relevance
“…As documented in the introduction, there is a growing body of work surrounding the use and deployment of videogames by military veterans to combat behavioural change and PTSD. However, there is still a paucity in the literature surrounding the use and deployment of videogames by first responders/emergency services as noted by Holloway and Reger (2013), who have constructed a purpose-built environment in Second Life to educate various actors in the various issues and factors surrounding PTSD. The field of Games for Health has embraced the design, use, and development of videogames/environments for multiple health conditions, (Colder et al, 2018;Macleod and Sloan, 2017;Callejas-Cuervo et al, 2017;Holloway and Reger (2013).…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…As documented in the introduction, there is a growing body of work surrounding the use and deployment of videogames by military veterans to combat behavioural change and PTSD. However, there is still a paucity in the literature surrounding the use and deployment of videogames by first responders/emergency services as noted by Holloway and Reger (2013), who have constructed a purpose-built environment in Second Life to educate various actors in the various issues and factors surrounding PTSD. The field of Games for Health has embraced the design, use, and development of videogames/environments for multiple health conditions, (Colder et al, 2018;Macleod and Sloan, 2017;Callejas-Cuervo et al, 2017;Holloway and Reger (2013).…”
Section: Discussionmentioning
confidence: 99%
“…However, there is still a paucity in the literature surrounding the use and deployment of videogames by first responders/emergency services as noted by Holloway and Reger (2013), who have constructed a purpose-built environment in Second Life to educate various actors in the various issues and factors surrounding PTSD. The field of Games for Health has embraced the design, use, and development of videogames/environments for multiple health conditions, (Colder et al, 2018;Macleod and Sloan, 2017;Callejas-Cuervo et al, 2017;Holloway and Reger (2013). Yet, there is very little research indeed that has explored the use of mHelath Apps, videogames, and virtual environments to support and combat PTSD and related issues by police personnel and emergency responders.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…The use of videogames to facilitate support and offer treatment for PTSD (Holloway & Reger, 2013;Macleod & Sloan, 2017) has garnered greater attention in recent years, with the use of videogames and online virtual environments. While the online virtual environment -Second Life, 2020 (https://secondlife.com/) has previously been used as a tool to offer support to military personnel and their families in an attempt to alleviate PTSD (Hemmerly- Brown, 2019).…”
Section: Amendments From Versionmentioning
confidence: 99%