Role-Playing Game Studies 2018
DOI: 10.4324/9781315637532-4
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Tabletop Role-Playing Games

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Cited by 14 publications
(15 citation statements)
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“…That is, play in fictive context x benefits action in real context y . At the individual level, these functions include physical and emotional control ( Lillard, 2017 ; White et al, 2018 ), counterfactual thinking ( Buchsbaum et al, 2012 ; Gopnik and Walker, 2013 ), creativity ( Hoffmann and Russ, 2012 ), and factual and conceptual learning ( Weisberg, 2015 ; Zosh et al, 2018 ). Pretend play also allows children to rehearse engagement with cultural institutions such as behavioral and object-directed norms ( Nielsen, 2012 ), and formal institutions, including religion ( Renfrew et al, 2017 ), which may be built upon evolutionarily derived selection pressures for survival ( Steen and Owens, 2001 ), successful acquisition of artifact affordances ( Nielsen et al, 2012 ), all via forms of natural pedagogy ( Csibra and Gergely, 2011 ).…”
Section: Childhood Pretend Playmentioning
confidence: 99%
See 1 more Smart Citation
“…That is, play in fictive context x benefits action in real context y . At the individual level, these functions include physical and emotional control ( Lillard, 2017 ; White et al, 2018 ), counterfactual thinking ( Buchsbaum et al, 2012 ; Gopnik and Walker, 2013 ), creativity ( Hoffmann and Russ, 2012 ), and factual and conceptual learning ( Weisberg, 2015 ; Zosh et al, 2018 ). Pretend play also allows children to rehearse engagement with cultural institutions such as behavioral and object-directed norms ( Nielsen, 2012 ), and formal institutions, including religion ( Renfrew et al, 2017 ), which may be built upon evolutionarily derived selection pressures for survival ( Steen and Owens, 2001 ), successful acquisition of artifact affordances ( Nielsen et al, 2012 ), all via forms of natural pedagogy ( Csibra and Gergely, 2011 ).…”
Section: Childhood Pretend Playmentioning
confidence: 99%
“…The basic cognitive concepts of role-playing – engaging in pretense that involves representing others’ minds in the first person ( Lillard, 2001 ; Sachet and Mottweiler, 2013 ) – is familiar to anyone who has indulged the fantasies of a young child, or watched film, television, or theatrical productions. Table-top role-playing games (see Deterding and Zagal, 2018 ; White et al, 2018 ) 2 , then, are but the most recent and most adult-like instantiation of a tradition of fantastical, narratively driven, agentically rich expressions of imaginative culture that has roots in both the life-time development of humans, and the history of the species. We choose to focus on table-top role-playing as it is an highly illustrative example of adult imaginative play, and is a useful way to understand adult imaginative culture as the socio-cognitive extension of childhood pretend play (we have provided a glossary of potentially unfamiliar terms that are associated with table-top role-playing games, as we will use these throughout; see Table 1 ).…”
Section: Introductionmentioning
confidence: 99%
“…The latter has broadened the scope of the role of the referee, a common feature of many wargames dating back to the influential Prussian Kriegsspiel (tabletop battle simulations generally involving two teams and a referee) from the 19th century, into a storyteller, who weaves a heroic epic for their players. The involvement of the so-called dungeon master (DM) or game master as well as the mechanics of character progression have become distinguishing features of traditional tabletop role-playing (White et al, 2018). In their basic form, tabletop roleplaying games are played by small groups of players (2)(3)(4)(5)(6) in a face-to-face setting over multiple sessions under the DM's guidance, which is informed by official rules (Zagal and Deterding, 2018).…”
Section: Media History Of Tabletop Role-playingmentioning
confidence: 99%
“…The basic cognitive concepts of role-playing -engaging in pretense that involves representing others' minds in the first person; (Lillard, 2001;Sachet & Mottweiler, 2013) -is familiar to anyone who has indulged the fantasies of a young child, or watched film, television, or theatrical productions. Table-top role-playing games (see Deterding & Zagal, 2018;White et al, 2018) 2 , then, are but the most recent and most adult-like instantiation of a tradition of fantastical, narratively driven, agentically rich expressions of imaginative culture that has roots in both the life-time development of humans, and the history of the species. We choose to focus on table-top role-playing as it is an highly illustrative example of adult imaginative play, and is a useful way to understand adult imaginative culture as the socio-cognitive extension of childhood pretend play (we have provided a glossary of potentially unfamiliar terms that are associated with table-top role-playing games, as we will use these throughout; see Table 1).…”
Section: Section 11 Introductionmentioning
confidence: 99%