Mathematical Learning and Cognition in Early Childhood 2019
DOI: 10.1007/978-3-030-12895-1_13
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Tablets as Elementary Mathematics Education Tools: Are They Effective and Why

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Cited by 13 publications
(22 citation statements)
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“…However, the primary objective of his study was to explore how the app design and content influence students learning pathways. Similarly, past studies like Bomhold et al, [13] , Falloon [40] , Dubé et al; [35] , Dias & Brito [33] etc., gave more emphasis on educational apps' contents, their design and various features, besides locating various user motivations.…”
Section: Introductionsupporting
confidence: 57%
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“…However, the primary objective of his study was to explore how the app design and content influence students learning pathways. Similarly, past studies like Bomhold et al, [13] , Falloon [40] , Dubé et al; [35] , Dias & Brito [33] etc., gave more emphasis on educational apps' contents, their design and various features, besides locating various user motivations.…”
Section: Introductionsupporting
confidence: 57%
“…Past studies have identified that well-designed educational apps can facilitate an interactive learning experience [ 25 , 35 , 75 ]. Researchers found that various factors motivate learners intentions to use educational apps.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Transfer of learning includes policies that will help stakeholders adopt games into classrooms that are effective (i.e., skills transfer outside the game). Decades of research shows that most educational games do not work (e.g., Dubé and Keenan 2016;Randel et al 1992;Wouters et al 2013) because they copy traditional video games (Young et al 2012) instead of sound pedagogical approaches (Dubé et al 2019). Thus, policies are needed to help administrators facilitate evidence-based professional development and curricula, inform teacher and student game consumption, and facilitate the selection and purchase of effective games.…”
Section: Game Policy Areasmentioning
confidence: 99%
“…These technological advances allow for direct manipulation and immersive experiences through tools including touchscreen devices, motion sensors, and virtual reality. In this research, I focus on the domain of mathematics and 2 mathematics learning for people using touchscreen devices (Dubé, Alam, Xu, Wen & Kacmaz, 2019;Xie, Peng, Qin, Huang, Tian & Zhou, 2018).…”
Section: List Of Appendices Introductionmentioning
confidence: 99%