2022
DOI: 10.1145/3546751
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Tailor My Zwift

Abstract: Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not been studied to date. Building virtual sports systems can make physical activity accessible to more diverse user groups. To understand how and why users engage in virtual cycling, we conducted n=22 interviews with Zwift users. Through charting the motivations behind using Zwift, we determined that it allowed users to engage… Show more

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Cited by 8 publications
(1 citation statement)
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“…Riders are represented by an on-screen avatar based on their physical proportions (height/mass). This affects in-game physics to simulate real-life cycling dynamics, such as uphill riding and aerodynamics, when riding solo and drafting other riders [26]. In a recent interview, Co-CEO Eric Min stated that Zwift has around 1 million subscribers [27].…”
Section: E-cyclingmentioning
confidence: 99%
“…Riders are represented by an on-screen avatar based on their physical proportions (height/mass). This affects in-game physics to simulate real-life cycling dynamics, such as uphill riding and aerodynamics, when riding solo and drafting other riders [26]. In a recent interview, Co-CEO Eric Min stated that Zwift has around 1 million subscribers [27].…”
Section: E-cyclingmentioning
confidence: 99%