Proceedings of the 51st Hawaii International Conference on System Sciences 2018
DOI: 10.24251/hicss.2018.141
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Tailoring a Points Scoring Mechanism for Crowd-Based Knowledge Pooling

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Cited by 2 publications
(3 citation statements)
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“…One of the core strengths of gamification and motivational design is directing individuals along this process, arguably through the gameful experience [10,21]. Research has investigated commonly employed features of gamification and the extent to which they support goal-setting, for example, leaderboards in learning [29] rewards and outcomes [16,37,39] and largely, which categories of gamification features may be preferred by which individuals depending on their goal-setting tendencies [14]. Theory has hence emerged on the connections between goal-setting and gamification [10].…”
Section: Gameful Self-regulationmentioning
confidence: 99%
“…One of the core strengths of gamification and motivational design is directing individuals along this process, arguably through the gameful experience [10,21]. Research has investigated commonly employed features of gamification and the extent to which they support goal-setting, for example, leaderboards in learning [29] rewards and outcomes [16,37,39] and largely, which categories of gamification features may be preferred by which individuals depending on their goal-setting tendencies [14]. Theory has hence emerged on the connections between goal-setting and gamification [10].…”
Section: Gameful Self-regulationmentioning
confidence: 99%
“…A plausible explanation for the inconsistent effects is that gamified awards can be designed differently. Existing literature has considered several types of gamified award , such as reputation (Chen et al, 2022), points (Goes et al, 2016;Richter et al, 2018), level (Chen et al, 2022;Khansa et al, 2015), peer award (Burtch et al, 2022), and badge (Bhattacharyya et al, 2020;Cavusoglu et al, 2021;Yanovsky et al, 2021;Zhang et al, 2020). Jointly, these studies offer two important findings.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The sustainability of an online Q&A (Question & Answer) community, such as Stack Overflow and Quora, requires proactive, voluntary knowledge sharing by users to help online others. Despite essential sources of motivation for individuals' knowledge sharing behaviors can be attributed to their intrinsic motivation, many Q&A communities seek to elevate such motivation by offering gamified awards that include leaderboard, points, badges (Bornfeld & Rafaeli, 2019;Richter et al, 2018). Among them, badges represent a common form of gamified awards and serve as an intuitive road map to guide users toward obtaining "benefits of providing 'public' goods by recognizing them in front of their peers" (Goes et al, 2016, p. 498).…”
Section: Introductionmentioning
confidence: 99%