Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173810
|View full text |Cite
|
Sign up to set email alerts
|

Taking into Account Sensory Knowledge

Abstract: This paper argues for designing geo-technologies supporting non-visual sensory knowledge. Sensory knowledge refers to the implicit and explicit knowledge guiding our uses of our senses to understand the world. To support our argument, we build on an 18 months field-study on geography classes for primary school children with visual impairments. Our findings show (1) a paradox in the use of non-visual sensory knowledge: described as fundamental to the geography curriculum, it is mostly kept out of school; (2) th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 14 publications
(4 citation statements)
references
References 68 publications
0
4
0
Order By: Relevance
“…There has been a growing line of research exploring new ways to include children with visual impairments in participatory or co-design sessions along with their sighted peers by providing a multiplicity and diversity of sensory elements [33,34,35]. Studies have been exploring the use of Voice User Interfaces at schools [36], robots [37,21], therapeutic video games [38], accessible movement-based games and co-located games [39,33], and other multisensory technologies [40,41,42,43,44]. For instance, Brulé and Bailly [41] developed geo-technologies that support non-visual sensory information about locations or geography by leading a PD approach with children.…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
See 1 more Smart Citation
“…There has been a growing line of research exploring new ways to include children with visual impairments in participatory or co-design sessions along with their sighted peers by providing a multiplicity and diversity of sensory elements [33,34,35]. Studies have been exploring the use of Voice User Interfaces at schools [36], robots [37,21], therapeutic video games [38], accessible movement-based games and co-located games [39,33], and other multisensory technologies [40,41,42,43,44]. For instance, Brulé and Bailly [41] developed geo-technologies that support non-visual sensory information about locations or geography by leading a PD approach with children.…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
“…Studies have been exploring the use of Voice User Interfaces at schools [36], robots [37,21], therapeutic video games [38], accessible movement-based games and co-located games [39,33], and other multisensory technologies [40,41,42,43,44]. For instance, Brulé and Bailly [41] developed geo-technologies that support non-visual sensory information about locations or geography by leading a PD approach with children. McElligott and van Leeuwen [42] provided a series of auditory and tactile elements to engage children with visual impairments as co-designers in the development of toys and sound tools.…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
“…This "embodiment of ideas" opens the door to a deeper emotional and intuitive response [Hamza-Lup and Stanescu, 2010;Gibbs, 2014;Obrist, Tuch and Hornbaek, 2014], rather than a purely intellectual one. Multi-channel sensory stimulation, including olfactory effects, have been reported to improve engagement, enjoyment and knowledge acquisition [Covaci et al, 2018;Olofsson et al, 2017;Brulé and Bailly, 2018].…”
Section: An Integrated Multisensorial Experiencementioning
confidence: 99%
“…However, teachers often remain focused on visual cues, on the seen landscape, to introduce geographic concepts. This is due to the lack of examples available to harness other types of cues for formal geographic teaching, let alone guidelines [12,13]. Olfaction and taste in particular have been studied very little, whether inside or outside the classroom.…”
Section: Introductionmentioning
confidence: 99%