2019
DOI: 10.1016/j.cviu.2019.02.005
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Taking visual motion prediction to new heightfields

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Cited by 14 publications
(16 citation statements)
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“…Since it is difficult to generate realistic data that includes complex physical interactions, most approaches either rely on short videos with limited exposition to physics [13,1,2] or on synthetically generated data [8,9,12,30]. This problem of lacking good realistic environments with rich physical interactions also governs the research on reinforcement learning [31], where the community often relies on game-like environments [32,33,34,35].…”
Section: Simulations and Machine Learningmentioning
confidence: 99%
“…Since it is difficult to generate realistic data that includes complex physical interactions, most approaches either rely on short videos with limited exposition to physics [13,1,2] or on synthetically generated data [8,9,12,30]. This problem of lacking good realistic environments with rich physical interactions also governs the research on reinforcement learning [31], where the community often relies on game-like environments [32,33,34,35].…”
Section: Simulations and Machine Learningmentioning
confidence: 99%
“…In recent years, researchers have been building differentiable physics simulators in various forms [1], [3], [13], [14]. Our (a) shows the initial states of a Newton's cradle, based on which both the Interaction Networks and Propagation Networks try to predict future states; (b-i) The Interaction Networks can only propagate the force along a single relation at a time step, thus results in a false prediction (c-i); (b-ii) Our proposed method can propagate the force correctly which leads to the correct prediction (c-ii); (d) A downstream task where we aim to achieve a specific goal using the learned model; (e-i) Model-based control methods fail to produce the correct control using Interaction Networks while (e-ii) our model can provide the desired control signal.…”
Section: Related Work a Differentiable Physics Simulatorsmentioning
confidence: 99%
“…Another method was proposed to obtain the property vector for each object from the video to predict the future trajectories of objects and infer the interpretable physical values, such as mass or rebound coefficients, using principle component analysis [4]. Some studies were conducted to predict the future movement of balls rolling in elliptical bowls [8,32], and others were conducted to predict future object states and future frames by inputting short video sequences [9,33] using the spatial transform network [34]. A study was also conducted to predict the future trajectories of a bouncing ball [5] by using a variational recurrent neural network [35].…”
Section: Learning Explicit Physicsmentioning
confidence: 99%