2014
DOI: 10.1016/j.entcom.2014.10.005
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Talking to Teo: Video game supported speech therapy

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Cited by 37 publications
(29 citation statements)
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“…A total of 13 scales presented in Table 1 Mayer, 2012;Navarro-Newball et al, 2014;Shtern et al, 2012;Vicsi, 1995;Wattanasoontorn et al, 2013). The statement numbers in Appendix 1 corresponding to each of the user experience scales are indicated in the last column of Table 1; the first 30 statements were adopted from the GUESS study by Phan et al (2016) and the remaining 6 statements were prepared for the four newly added scales and by referring to related papers.…”
Section: Game User Experience Scalesmentioning
confidence: 99%
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“…A total of 13 scales presented in Table 1 Mayer, 2012;Navarro-Newball et al, 2014;Shtern et al, 2012;Vicsi, 1995;Wattanasoontorn et al, 2013). The statement numbers in Appendix 1 corresponding to each of the user experience scales are indicated in the last column of Table 1; the first 30 statements were adopted from the GUESS study by Phan et al (2016) and the remaining 6 statements were prepared for the four newly added scales and by referring to related papers.…”
Section: Game User Experience Scalesmentioning
confidence: 99%
“…Voice therapy is conducted for the training of voice production in controlling voice tone (pitch), intensity (loudness), and breath (continuity) (Saz, Yin, Lleida, & Rose, 2009). Conventionally, voice therapy is conducted based on mechanization (Navarro-Newball et al, 2014) and therefore it is hard to maintain a patient's motivation and attention during the therapy session, unavailable at home, and limited by the subjective evaluation of a therapist.…”
mentioning
confidence: 99%
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“…Furthermore, videogames have been used as a tool to improve people's lives educationally [14,15] and therapeutically [16,17], as well as successfully in health prevention programs for drug use and acquired immune deficiency syndrome (AIDS) [18,19].…”
Section: Introductionmentioning
confidence: 99%