2016
DOI: 10.1007/978-3-319-39690-3_29
|View full text |Cite
|
Sign up to set email alerts
|

Tangible Interfaces for Cognitive Assessment and Training in Children: LogicART

Abstract: This paper describes how to use tangible interfaces for cognitive assessment and training. Assessment and training are two fundamental phases in the learning process: assessment allows to gather information in order to identify the learner starting level and monitor progresses that training can lead to. Assessment uses tests, some of which are addressed to cognitive abilities. Many tests for cognitive abilities are based on verbal materials that are not suitable for population such as young children or people … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
4
1

Relationship

5
5

Authors

Journals

citations
Cited by 20 publications
(10 citation statements)
references
References 16 publications
0
10
0
Order By: Relevance
“…Previous work conducted by our research group indicates that this element can be relevant in promoting different cognitive and social processes (Di Fuccio et al, 2015;Ferrara et al, 2016).…”
Section: The Laboratory Activitiesmentioning
confidence: 82%
“…Previous work conducted by our research group indicates that this element can be relevant in promoting different cognitive and social processes (Di Fuccio et al, 2015;Ferrara et al, 2016).…”
Section: The Laboratory Activitiesmentioning
confidence: 82%
“…In addition, the E-TOKEN board requires patients to reach further in the left space than during typical paper-and-pencil tests. This characteristic opens the possibility of unveiling instances of reduced leftward hand movements, or directional hypokinesia (Bartolomeo, D'Erme, Perri & Gainotti, 1998 Assessment procedures exploiting the usage of tangible objects are increasingly adopted for both diagnostic and rehabilitation purposes (Ferrara, Ponticorvo, Di Ferdinando & Miglino, 2016;Cerrato, Siano, De Marco & Ricci, 2019;Rabuffetti, Meriggi, Pagliari, Bartolomeo & Ferrarin, 2016). Previous examples of technology-enhanced assessment of spatial deficits include virtual reality mazes (Morganti & Riva, 2014), which however do not require any manipulation of tangible objects.…”
Section: Discussionmentioning
confidence: 99%
“…By hybrid, we mean that these materials have a digital and physical side. Moreover, this platform offers the opportunity to include artificial intelligence modules (Di Fuccio et al 2015;Ferrara et al 2016). With STELT, it is possible to design learning scenarios, to record the player interaction, and to use tutoring system functionalities, such as delivering feedback.…”
Section: The Tool For Olfactory Learning: Sniffmentioning
confidence: 99%