2013
DOI: 10.1186/2213-7459-1-8
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Tangible mixed reality for remote design review: a study understanding user perception and acceptance

Abstract: Background: The design review process is often expensive due to the need for face-to-face meetings between the involved parties. Distributed design collaboration is made possible by advances in networking techniques. A tangible Mixed Reality (MR)-based virtual design prototype was created as a distributed virtual environment (DVE) for the purpose of improving remote design review collaboration. This tangible MR system has been developed to a point that experimental evaluation is necessary in order to understan… Show more

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Cited by 43 publications
(28 citation statements)
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“…[69] describes the characteristics of MR systems as follows: (1) real and digital content is integrated into an application; (2) an MR application is interactive in real-time; and (3) an MR application is registered in three dimensions. Regarding these three features, various types of MR systems have been presented in various studies such as, multimodal MR [70], visuohaptic MR [71], tangible MR [72], context-aware real-time MR [37], markerless MR [43], adaptive MR [55], and multiscale MR [73]. This framework provides many benefits for users.…”
Section: Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…[69] describes the characteristics of MR systems as follows: (1) real and digital content is integrated into an application; (2) an MR application is interactive in real-time; and (3) an MR application is registered in three dimensions. Regarding these three features, various types of MR systems have been presented in various studies such as, multimodal MR [70], visuohaptic MR [71], tangible MR [72], context-aware real-time MR [37], markerless MR [43], adaptive MR [55], and multiscale MR [73]. This framework provides many benefits for users.…”
Section: Frameworkmentioning
confidence: 99%
“…This improves the visibility of the model. Such a framework needs to handle the problem of delay due to a lack of synchronization when the model is observed [72].…”
Section: Frameworkmentioning
confidence: 99%
“…However, again, this application is not conceived to work remotely (participants need to wear head-mounted displays and sit at the same table) and the focus is more on visualisation rather than on providing an advanced contents communication and manipulation. The application described in [22] allows remote collaborations, but the focus is still on providing advanced contents visualisation. Actually, this work demonstrates that AR-based collaborative applications have the potential of facilitating the decision-making process if compared with standard collaborative design platforms.…”
Section: Related Work: Collaborative Virtual Prototyping Applicationmentioning
confidence: 99%
“…Moreover, multiple devices are supported, so the system can be used indifferently with a desktop computer or a mobile phone (further aspects will be discussed in Section 4). There are only a few examples of collaborative applications allowing AR visualisation, (e.g., see [20][21][22]) since mainly virtual environments have been used as communication platforms (e.g., see [23,24]). …”
Section: Introductionmentioning
confidence: 99%
“…The accessibility of construction equipment have been examined by (Yang et al 2013) using a virtual reality (VR) platform. Tangible mixed reality applications have been used in a remote design view scenario (Wang & Dunston 2013). Besides the development of visualization applications, emerging modeling technologies like Building Information Modeling (BIM) have also been presented by integrating visualization tools for multi-disciplinary design of construction (Kovacic et al 2013).…”
Section: Xiangyu Wangmentioning
confidence: 99%