2012
DOI: 10.1007/s11390-012-1266-4
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TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality

Abstract: In this paper we present TangiWheel, a collection manipulation widget for tabletop displays.Our implementation is flexible, allowing either multi-touch or tangible interaction, or even a hybrid scheme to better suit user choice and convenience. Different TangiWheel aspects and features are compared with other existing widgets for collection manipulation. The study reveals that TangiWheel is the first proposal to support a hybrid input modality with high resemblance levels between touch and tangible interaction… Show more

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Cited by 11 publications
(8 citation statements)
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“…The tabletop platform's main flaw was having to read text upside in some positions, which could be attributed to its limited workspace dimensions. As a possible solution, 360º controls could be used to enable all users to have the same view, regardless of their position (Catala, Garcia-Sanjuan, Jaen, & Mocholi, 2012).…”
Section: Observationsmentioning
confidence: 99%
“…The tabletop platform's main flaw was having to read text upside in some positions, which could be attributed to its limited workspace dimensions. As a possible solution, 360º controls could be used to enable all users to have the same view, regardless of their position (Catala, Garcia-Sanjuan, Jaen, & Mocholi, 2012).…”
Section: Observationsmentioning
confidence: 99%
“…The former relies on specific-purpose peripherals, such as external keyboards (Mano et al, 1981), mice (Nacenta et al, 2006), digital pens (Hinckley et al, 2004), the keyboards themselves and the buttons of laptops and mobile phones (Fails et al, 2010), foot platforms (Sangsuriyachot et al, 2011), or using one surface simply as a remote controller of another (Hunter et al, 2010;Gjerlufsen et al, 2011). Tangible-generic interactions consider physical objects of general purpose (Kohtake et al, 2007) that can additionally be bound to digital elements or trigger-specific actions Catala et al, 2012). Coutaz et al (2003) refer to this last type of interactions as generic "interaction resources. "…”
Section: Interaction Instrumentsmentioning
confidence: 99%
“…A generic control for collection manipulation on tabletop displays was used [6] to facilitate the task of exploring collections and selecting rule elements, such as entities, events, operators, and properties.…”
Section: Exploring Collectionsmentioning
confidence: 99%