2020
DOI: 10.1007/978-3-030-50801-2_2
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Taxonomy of Sportstech

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Cited by 7 publications
(4 citation statements)
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“…While the function dimension contains the system's purposes and abilities (e.g., sports entertainment, refereeing), the form dimension concerns its implementation (e.g., hardware, software). Similarly, Frevel et al [71] present a SportsTech Matrix, considering sports and technology from two angles: The user angle captures user groups interacting with sports technology (e.g., athletes, consumers), whereas the tech angle comprises technology used with/for sports. Inspired by Reilly et al [206], Postma et al [200] provide a taxonomy of sports interaction technology to bridge sports science and HCI.…”
Section: Existing Literature Reviews and Taxonomiesmentioning
confidence: 99%
“…While the function dimension contains the system's purposes and abilities (e.g., sports entertainment, refereeing), the form dimension concerns its implementation (e.g., hardware, software). Similarly, Frevel et al [71] present a SportsTech Matrix, considering sports and technology from two angles: The user angle captures user groups interacting with sports technology (e.g., athletes, consumers), whereas the tech angle comprises technology used with/for sports. Inspired by Reilly et al [206], Postma et al [200] provide a taxonomy of sports interaction technology to bridge sports science and HCI.…”
Section: Existing Literature Reviews and Taxonomiesmentioning
confidence: 99%
“…Our first step was to consult an extensive body of literature on both sports science and computer science to identify meaningful classifications and distinctions that had not already been made by Reilly et al (2009). Frevel et al (2020) provide a slightly different outlook on the overarching forms and functions of what they call SportsTech, which we reconciled with the taxonomy of Reilly and colleagues. We also looked in more detail at specific subareas of the taxonomy.…”
Section: Approachmentioning
confidence: 99%
“…The taxonomy of Frevel et al (2020), for example, is built around the three groups of stakeholders athlete, consumer, and management. Reilly et al (2009) distinguish training, safety, refereeing, and entertainment, which implies additional stakeholders to those first three.…”
Section: Application Scopementioning
confidence: 99%
“…The massive amount of sports data generated has enabled the use of more and more powerful articial intelligence (AI) models for the analysis of individual athlete performance, team play strategies and fans engagement [28,126,242,713,715].…”
Section: Introductionmentioning
confidence: 99%