Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree
Clemente Rubio-Manzano,
Tomas Lermanda,
CLaudia Martinez
et al.
Abstract:In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision trees. This model wil… Show more
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