2021
DOI: 10.48550/arxiv.2101.02264
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree

Clemente Rubio-Manzano,
Tomas Lermanda,
CLaudia Martinez
et al.

Abstract: In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this knowledge, a set of data (dataset) is automatically created to generate a learning model based on decision trees. This model wil… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 6 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?