This study compared the performance
of two audience response systems
(ARSs) without students requiring smartphone technology or Internet
access during problem-based learning (PBL) activities. Clicker handsets
linked to a radio frequency (RF) receiver and paper voting cards,
known as Plickers, which display a QR code (two-dimensional barcode)
that can be captured by the instructor using a standard camera on
a tablet device, represent two audience response platforms that allow
students to vote in classrooms where smartphones are prohibited. Following
regular usage of both by 157 first-year undergraduates, the proportion
of the cohort voting with each polling platform was compared across
65 polling events as a measure of student compliance and engagement,
and by deduction ARS performance. Results from this study showed that
both clickers and Plickers achieved satisfactory cohort compliance
rates of 87.22% and 78.26%, respectively. Anonymous student survey
data overwhelming favored the clicker handsets over the Plicker voting
cards, which was, in part, justified by clicker usage being more self-explanatory
than that of Plickers; however, from an instructorâs perspective,
both voting platforms adequately captured the level of studentsâ
understanding during interactive sessions where problem-solving opportunities
were embedded while maintaining a smartphone-free environment.