Active learning is an effective technique for imparting domain knowledge and life skills. How-ever, it is an extremely resource hungry model. The proposed work shows the implementation of active learning for an engineering program in a constrained environment. It uses a project spanning across multiple courses, taught by different faculty, as a technique for active learning. With an aim to experiment with this technique, students were given challenging real-world problems. The proposal describes the goals of these pedagogic experiments, design constraints, projects content, deliverables, implementation methodology, and quantitative analytics. The ef-fectiveness of ongoing experiments has been assessed over three years with more than 200 stu-dent participants. Statistical analysis and student’s satisfaction survey reveals that a project across courses increases the intrinsic motivation of a student while imparting domain knowledge and life skills.