CHI '14 Extended Abstracts on Human Factors in Computing Systems 2014
DOI: 10.1145/2559206.2578872
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Teaching digital craft

Abstract: At the overlap of maker culture, ubiquitous computing, critical making, and novel interfaces, digital craft emerges as a new research and teaching domain. It offers new opportunities in interaction design but it also poses particular challenges to academic curricula. This paper first discusses the value and challenges connected to digital craft. Then, based on our experience with exploring digital craft in a research university's teaching environment, we highlight viable approaches and teaching practices in th… Show more

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Cited by 21 publications
(9 citation statements)
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“…Smart and hybrid materials have expanded the landscape of creative artifacts and experiences, yet their co-existence with digital and physical ways of making produce several tensions. As new materials emerge within existing practices, Nitsche [33] observed the necessity of building on the material basis of the particular craft and rooting interaction in the complex interplay of materials. Vallgårda and Redström [51] advocated for the notion of computational elements as containing many of the same characteristics as physical materials such as substance, structure, and surface.…”
Section: Supporting Working With Hybrid Materialsmentioning
confidence: 99%
“…Smart and hybrid materials have expanded the landscape of creative artifacts and experiences, yet their co-existence with digital and physical ways of making produce several tensions. As new materials emerge within existing practices, Nitsche [33] observed the necessity of building on the material basis of the particular craft and rooting interaction in the complex interplay of materials. Vallgårda and Redström [51] advocated for the notion of computational elements as containing many of the same characteristics as physical materials such as substance, structure, and surface.…”
Section: Supporting Working With Hybrid Materialsmentioning
confidence: 99%
“…On the other hand, this saliency has been largely leveraged by interaction designers to engage and captivate audiences. Often, this "tacking on of media" [20] limits the exploration of the physical design space to instead focus on designing through digital manipulation. This line of thinking aligned with the mental model and LED interaction patterns of participants in our workshop.…”
Section: Led As Hybrid Practicementioning
confidence: 99%
“…In this process, aesthet ics has become a central topic. This has resulted in designers frequently being discussed in terms of art ists and crafts practitioners, and computer design in terms of artwork and crafts (Buechley and Perner Wilson 2012, Dunne and Gaver 1997, Lindell 2012, Nitsche et al 2014, Rosner 2010. Focus now often lies on the designer and the designer's ability to use the aesthetic properties of the digital material rather than on organized conversations with potential users concerning their needs for functional systems.…”
Section: The Aesthetic Turn In Digital Technologymentioning
confidence: 99%