Designing Games for Ethics 2011
DOI: 10.4018/978-1-60960-120-1.ch013
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Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play

Abstract: Numerous studies support the contention that videogames can be useful in developing specific attention and memory skills. Videogames and other digital technologies also require the practice of critical-thinking and executive-functioning skills, but there is little evidence that these skills, which lead to decision-making and problem-solving skills, can be generalized from the game to the real world. This chapter examines strategies that use videogames to enhance the development of these problem-solving and eth… Show more

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Cited by 4 publications
(5 citation statements)
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“…The information ethics courses that were reviewed aimed to develop learners’ understanding of real-world ethical issues, and the instructions intended to improve learners’ decision-making through practicing critical evaluation within different circumstances, perspectives, or consequences. To meet these pedagogical goals and needs, what is needed is a viable and efficient learning environment, which games can provide ( Kulman et al, 2011 ; Rush, 2014 ). Games have a generally motivational quality, as they induce users to persist on tasks ( Prensky, 2003 ; Kapp, 2012 ).…”
Section: Serious Games For Information Ethics Educationmentioning
confidence: 99%
“…The information ethics courses that were reviewed aimed to develop learners’ understanding of real-world ethical issues, and the instructions intended to improve learners’ decision-making through practicing critical evaluation within different circumstances, perspectives, or consequences. To meet these pedagogical goals and needs, what is needed is a viable and efficient learning environment, which games can provide ( Kulman et al, 2011 ; Rush, 2014 ). Games have a generally motivational quality, as they induce users to persist on tasks ( Prensky, 2003 ; Kapp, 2012 ).…”
Section: Serious Games For Information Ethics Educationmentioning
confidence: 99%
“…Therefore, it is essential to keep their focus at all times. Video games allow children to be vigilant and aware of their surroundings while keeping them focused and interested for the game's duration (Kulman et al, 2010). The conclusions of the present bibliographic study indicate that virtual reality settings utilized in serious games benefit youngsters with ADHD regarding social skills (Hakimirad et al, 2019) where they are at all times while a game is being taught.…”
Section: Considerationsmentioning
confidence: 73%
“…In games, memory and focus are the two most frequently used skills. When completing a task, memory and attention are combined Karyotaki, 2019;Galitskaya;Kefalis et al, 2020;Kulman et al, 2010). Longer attention spans are crucial for the cognitive functioning of people with ADHD because they are associated with higher levels of working memory (Angelopoulou et al, 2021;Doulou;.…”
Section: Considerationsmentioning
confidence: 99%
“…Memory and focus are the two abilities most commonly utilized in games. Memory and attention are intertwined while performing a task [79][80][81][82]. Since longer attention spans are linked to higher levels of working memory, they are essential for the cognitive functioning of individuals with ADHD [83][84].…”
Section: Discussionmentioning
confidence: 99%
“…It is crucial to always hold the attention of children with ADHD, as they tend to grow bored quickly. This is made possible by video games, as they keep kids engaged and focused throughout the entire time while also demanding that they be fully alert and aware of their surroundings [82]. According to the findings of the current bibliographic Intercultural Education and ADHD: Τhe Use of Virtual Reality as a Means of Intervention and Assessment study, virtual reality environments used in serious games have a positive impact on all aspects of social skills in children with ADHD [85].…”
Section: Discussionmentioning
confidence: 99%