1993
DOI: 10.1111/j.1949-8594.1993.tb12225.x
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Teaching Fundamental Aspects of Science Toys

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Cited by 8 publications
(3 citation statements)
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“…This is because toolkits rely on off-the-shelf pre-made components. Educational research identifies teaching the underlying principles of science and technology as one of the biggest challenges and the available tools to support teaching conceptual learning remain under-explored [14,39]. DIY playful learning materials such as Squishy Circuits try to address these educational problems, but the capabilities are limited in the scope to galvanic contact and resistance [20].…”
Section: Physical Computing For Playful Learningmentioning
confidence: 99%
“…This is because toolkits rely on off-the-shelf pre-made components. Educational research identifies teaching the underlying principles of science and technology as one of the biggest challenges and the available tools to support teaching conceptual learning remain under-explored [14,39]. DIY playful learning materials such as Squishy Circuits try to address these educational problems, but the capabilities are limited in the scope to galvanic contact and resistance [20].…”
Section: Physical Computing For Playful Learningmentioning
confidence: 99%
“…Considerar a criança enquanto parte do público dos museus e demais espaços de educação não formal, como afirmam Scalfi et al (2019), demanda a ressignificação de seus espaços, linguagens, materiais para que dialoguem com as especificidades das culturas infantis, suas formas de interagir e se expressar. demonstrar, representar um conceito ou fenômeno científico sendo, ao mesmo tempo, divertidos e, ainda, mobilizar habilidades manuais e mentais no ensino e aprendizagem de ciências (O'BRIEN, 1993). Segundo O' Brien (1993), o uso de brinquedos científicos de maneira cuidadosa apresenta a possibilidade de trazer à tona o espírito lúdico e investigativo das crianças de todas as idades.…”
Section: Introductionunclassified
“…How do we define play in the digital world? Elementary schools are now supplying students with original $100 Sony PlayStations, including joysticks and educational CDs of free video games that "sneak" in lessons in a way those street-smart kids can appreciate [12]. Professor Gordon Berry (UCLA) says that the new PlayStation Program is part of a national trend---instead of competing with TV and video games for the attention of their students; schools are using them to capture it.…”
Section: Introductionmentioning
confidence: 99%