2014
DOI: 10.7577/information.v3i2.1208
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Teaching ‘hardcore science’ to arts and design students: Reflections on the development of a basic programming course

Abstract: This article reports on the longitudinal development of a computer-programming course designed to meet the needs of students who enrolled in a specific higher education game development programme during the period of 2006 to 2010. The students came from three different arts and designrelated strands of the programme, and had that in common that very few had taken advanced science classes as part of their upper-secondary education. This again meant that they were rather poorly equipped for learning computer pro… Show more

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