2019
DOI: 10.3390/informatics6020022
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Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ Perceptions

Abstract: Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, a need to innovate in the teaching-learning processes to achieve an effective education arises. This article describes a proposal for teaching HCI through the development of projects that allow students to acquire higher education competencies through the design and evaluation of computer games. Finally, an empirical validation (questionnaires and case study) with 40 undergraduate students (studying their fifth … Show more

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Cited by 13 publications
(7 citation statements)
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References 33 publications
(42 reference statements)
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“…The HCI community is increasingly involved in sharing teaching experiences for the benefit of their peers. Papers reporting on HCI courses [14,22,37,69] and on more specific methods such as design studio [31,67] or project-based [70,73] approaches have been published. However, studies on HCI teaching and education, specifically those that involve empirical data, are scarce -one example can be found in de Souza Vieira et al [80].…”
Section: Related Work 21 Educational Challenges In Hcimentioning
confidence: 99%
“…The HCI community is increasingly involved in sharing teaching experiences for the benefit of their peers. Papers reporting on HCI courses [14,22,37,69] and on more specific methods such as design studio [31,67] or project-based [70,73] approaches have been published. However, studies on HCI teaching and education, specifically those that involve empirical data, are scarce -one example can be found in de Souza Vieira et al [80].…”
Section: Related Work 21 Educational Challenges In Hcimentioning
confidence: 99%
“…Lastly, students expressed satisfaction toward various aspects of a given pedagogical approach (n = 10), including UX project participation (MacDonald and Rozaklis, 2017), graduate student mentorship (Brown and Pastel, 2009), and the use of videogames as a teaching tool (Santana-Mancilla et al, 2019).…”
Section: Student Courseworkmentioning
confidence: 99%
“…A different case, but also very interesting, is the analysis of games to study aspects that are an intrinsic part of video games, such as their interaction, usability, visual design, or the artificial intelligence of their characters. This is the case of the work of Pedro C. Santana-Mancilla, Miguel A. Rodriguez-Ortiz, Miguel A. Garcia-Ruiz, Laura S. Gaytan-Lugo, Silvia B. Fajardo-Flores, and Juan Contreras-Castillo [6], which studies aspects of Human-Computer Interaction (HCI) through the analysis of video games. From our point of view, this paper makes two key contributions: a proposal for using the design and evaluation of computer games as a learning tool to teach HCI to undergraduate students; and the empirical validation of this proposal to explore students' attitudes with the aim to understand if the students believe that using video games allows them to learn higher education skills.…”
Section: Games As Learning Objectsmentioning
confidence: 99%