2018
DOI: 10.1177/1046878118763624
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Teaching History With Custom-Built Board Games

Abstract: Purpose. This article investigated the potential of a custom-built board game as a means to teach historical empathy, improve class participation, and to improve student understanding of the limitations of archival collections. Method. Participant behavior as well as verbal and written feedback were collected during a pilot study of POLICING THE SOUND. A total of 88 undergraduate and graduate participants from History and Indigenous Studies took part during the pilot study. Results. Student participation and u… Show more

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Cited by 25 publications
(25 citation statements)
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“…Hoy (2018) modified a game to teach undergraduate and graduate students history, particularly empathy, while improving class involvement, and understanding of archival collection limitations. Gameplay enabled the learning of historical content, historic empathy, research methodologies, and increased students’ participation in class.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Hoy (2018) modified a game to teach undergraduate and graduate students history, particularly empathy, while improving class involvement, and understanding of archival collection limitations. Gameplay enabled the learning of historical content, historic empathy, research methodologies, and increased students’ participation in class.…”
Section: Resultsmentioning
confidence: 99%
“…Gameplay enabled the learning of historical content, historic empathy, research methodologies, and increased students’ participation in class. For instance, students embraced a more thoughtful posture with regard to right and wrong on the issue of smuggling in the United States in the 19 th century (Hoy, 2018).…”
Section: Resultsmentioning
confidence: 99%
“…In recent years, there has been increased scholarly interest in using both purpose-designed (Hoy, 2018; Huang & Levinson, 2012; Männarmaa, 2015; Mason & Patterson, 2012) and classical board games (Drake & Sung, 2011; Paino & Chin, 2011) in university teaching. Classical board games can be powerful teaching tools due to their simplicity, constrained game play and transparency (Zagal, Rick, & His, 2006).…”
Section: Board Games and Negotiation Simulations As Teaching Toolsmentioning
confidence: 99%
“…In recent years, there has been increased scholarly interest in using both purpose-designed (Mason & Patterson, 2012;Huang & Levinson, 2012;Männarmaa, 2015;Hoy, 2018) and classical board games (Drake & Sung, 2011;Paino & Chin, 2011) in university teaching.…”
Section: Board Games and Negotiation Simulations As Teaching Toolsmentioning
confidence: 99%
“…It is therefore a pleasure to feature a board game in this issue as well. That game is POLICING THE SOUND, analyzed by Benjamin Hoy (2018) based on feedback from 88 students. It is a game about smuggling and border control, but offers ideas far beyond that topic, into group decision-making and the classic questions of game engagement and learning.…”
mentioning
confidence: 99%