2017
DOI: 10.1002/cae.21809
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Teaching kinematics with interactive schematics and 3D models

Abstract: In this paper, some computer applications for teaching forward and inverse kinematics in Robotics are presented. These applications, developed in Unity3D and Python, allow both teachers and students to create and manipulate 3D interactive representations of the studied robotic models. The use of these tools has been proved to help students improve their understanding of the geometric transformations and mathematical operations required to solve both forward and inverse kinematics exercises. © 2017 Wiley Period… Show more

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Cited by 20 publications
(13 citation statements)
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References 26 publications
(23 reference statements)
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“…On one hand, the non-immersive resources are classified according to the device type used for interacting with the virtual world: (i) by using conventional computer peripheral devices, e.g., mouse, keyboard, etc. [9,10,12,15,[20][21][22]; and (ii) by using specially designed interaction devices similar to the ones used in the real control, e.g., machine operation consoles or vehicle control cockpits [23]. On the other hand, VR immersive applications are also subdivided into two subcategories, according to the visualization system of the virtual world: (i) the head-mounted display (HMD), which consists of active glasses with a small screen placed properly in front of each eye (Figure 2b) [7,[24][25][26][27]; and (ii) the virtual CAVE (cave automatic virtual environment), where the virtual world is projected on the walls, ceiling, and floor of a room by diverse stereoscopic projectors ( Figure 2).…”
Section: Background Of Vr Applicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…On one hand, the non-immersive resources are classified according to the device type used for interacting with the virtual world: (i) by using conventional computer peripheral devices, e.g., mouse, keyboard, etc. [9,10,12,15,[20][21][22]; and (ii) by using specially designed interaction devices similar to the ones used in the real control, e.g., machine operation consoles or vehicle control cockpits [23]. On the other hand, VR immersive applications are also subdivided into two subcategories, according to the visualization system of the virtual world: (i) the head-mounted display (HMD), which consists of active glasses with a small screen placed properly in front of each eye (Figure 2b) [7,[24][25][26][27]; and (ii) the virtual CAVE (cave automatic virtual environment), where the virtual world is projected on the walls, ceiling, and floor of a room by diverse stereoscopic projectors ( Figure 2).…”
Section: Background Of Vr Applicationsmentioning
confidence: 99%
“…On the other hand, other VR applications aim to improve the comprehension of different concepts: the spatial comprehension of abstract concepts, complex three-dimensional graphics, production processes, manufacturing, operation processes, assembly, etc. [22,[34][35][36][37][38]. Finally, VR learning environments have also been related to serious games since approximately 20 years ago and, in this way, such environments enhance student motivation through a gamification procedure of the teaching-learning process [39].…”
Section: Design Of Vr Applicationsmentioning
confidence: 99%
“…Furthermore Rafael Arnay et al shows how to help students to improve their understanding of the geometric transformations and mathematical operations required to solve both forward and inverse kinematics exercises and Othayoth et al focus on the visualization of the Denavit Hartenberg (DH) parameters used to define a robot's architecture, and the modeling of the robot's input‐output motion characteristics. After obtaining the direct kinematics of the industrial robot, students will be able to check all the matrix and test through computational tools, simulate as well implement their ideas and new robotic structures.…”
Section: Mathematical Model Of the Industrial Robotmentioning
confidence: 99%
“…Only the kinematic analysis with revolute joints can be done with SnAM. The another tool in developed in Unity3D and Python. The kinematic analysis of arbitrary serial‐link manipulators that has prismatic and revolute joints can be done with this toolbox.…”
Section: Introductionmentioning
confidence: 99%