Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025857
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Teaching Language and Culture with a Virtual Reality Game

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Cited by 169 publications
(107 citation statements)
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“…This situation creates a significant challenge for adult Irish language learners who do not have access to a community of practice. VR studies have begun to illustrate its potential for language learning in areas such as vocabulary retention (Vazquez, Xia, Aikawa, & Maes, 2018) and cultural awareness (Cheng, Yang, & Andersen, 2017). We seek to design the game from a situated perspective to give participants the ability to interact with native-speaking avatars to provide them with a community of practice.…”
Section: Irish Language Context and Virtual Realitymentioning
confidence: 99%
“…This situation creates a significant challenge for adult Irish language learners who do not have access to a community of practice. VR studies have begun to illustrate its potential for language learning in areas such as vocabulary retention (Vazquez, Xia, Aikawa, & Maes, 2018) and cultural awareness (Cheng, Yang, & Andersen, 2017). We seek to design the game from a situated perspective to give participants the ability to interact with native-speaking avatars to provide them with a community of practice.…”
Section: Irish Language Context and Virtual Realitymentioning
confidence: 99%
“…Participants were sourced from four tutors and aged between 45-92 years old (M=73.9, SD=10.1) and 76% were female. Participants reported on their highest level of education: University (27 participants), College (14), High School (13) and Other (5). Participants reported on their level of computer literacy: Excellent (3 participants), Good (17), Fair (29) and Poor (9).…”
Section: Participantsmentioning
confidence: 99%
“…For example, French [6], German [11], and Japanese [26] each have distinct visemephoneme mappings. Finally, there are many popular ways to learn a foreign language (e.g., Duolingo (duolingo.com) or Rosetta Stone (rosettastone.co.uk)), however, immersing yourself in a new country is another way to practice [14,32]. MirrorMirror could be adapted to help people learn by recording speakers of the target language, which could also help with learning pronunciation or region-specific dialects.…”
Section: Generalisations and Extensionsmentioning
confidence: 99%
“…It is known that video games can help in the player's brain development (Cheng et al, 2017). Some of the games need the player to search, negotiate, plan, and try different approaches to get to the next level.…”
Section: Academic Digital Games For Special School Topicsmentioning
confidence: 99%
“…Many recent games involve planning and problemsolving, creative self-expression, deep understanding of game rules and structure, and new ways of highlighting personalities and interests. Video games do not have to be labelled "educational" to help children learn to make decisions, use plans, anticipate consequences and express their personalities (Cheng et al, 2017).…”
Section: Academic Digital Games For Special School Topicsmentioning
confidence: 99%