2021
DOI: 10.1155/2021/8873997
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Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Abstract: Software process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. This can be understood by people’s attitudes to this process which is regarded as time-consuming and difficult to understand—factors that explain the lack of interest in it during a student’s academic life. In light of this, the application of … Show more

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Cited by 10 publications
(4 citation statements)
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References 30 publications
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“…This type of research with the title "Baluk olas (Eighteen) Sasak Scripts in the Digital Era Based on the Mobile Games" is included in the type of experimental research [31]. This study makes an application that functions as a medium to recognize the Sasak Baluk olas scripts by providing information about the Sasak scripts [32].…”
Section: G Research Typementioning
confidence: 99%
“…This type of research with the title "Baluk olas (Eighteen) Sasak Scripts in the Digital Era Based on the Mobile Games" is included in the type of experimental research [31]. This study makes an application that functions as a medium to recognize the Sasak Baluk olas scripts by providing information about the Sasak scripts [32].…”
Section: G Research Typementioning
confidence: 99%
“…In [33] introduced the importance of making this type of software as an educational alternative for students, since some applications present it as a support for distance education that can raise the quality of education and student satisfaction. In the case of some, they present a tool that allows monitoring students and tracks their improvement while using the video game [34]- [36]. Rehabilitation.…”
Section: Application Domainsmentioning
confidence: 99%
“…Apesar de existirem diversas iniciativas de gamificação para apoio ao ensino de Gerência de Projetos em geral [Hellström, Jaccard & Bonnier 2023], são ainda poucos os relatos da aplicação no ensino de Medição de Software [Furtado et al 2021]. Furtado & Oliveira (2020) apresentam uma proposta de gamificação do ensino de medição de software.…”
Section: Introductionunclassified