2010
DOI: 10.1063/1.3479848
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Teaching Physics Using Virtual Reality

Abstract: We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances traditional learning, but also enables new types of learning that challenge the traditional curriculum. The lessons drawn from this work are being applied to the development of a simulation for enhancing the learning of quantum mechanics

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Cited by 22 publications
(11 citation statements)
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“…Initial polls were already conducted on physics students to identify common misconceptions and problems encountered while learning Relativity. We are now in the process of designing VR experiments based on these findings [5]. It is foreseen that exams taken after these tests will show a significant increase of understanding and performance.…”
Section: Resultsmentioning
confidence: 96%
“…Initial polls were already conducted on physics students to identify common misconceptions and problems encountered while learning Relativity. We are now in the process of designing VR experiments based on these findings [5]. It is foreseen that exams taken after these tests will show a significant increase of understanding and performance.…”
Section: Resultsmentioning
confidence: 96%
“…They believe that they have learnt, and results from our concept tests and from formal examinations show that they indeed have -an optimistic sign that R T R can improve students' perceived as well as actual understanding of relativity. The learning outcomes, and how they were measured, are discussed in detail in McGrath et al (2010) and Savage et al (2010).…”
Section: Discussionmentioning
confidence: 99%
“…Lessons learnt from the process of developing the RTR teaching package have since been applied to the teaching of another physics topic: To give students an experience of a world in which quantum mechanics is dominant, a prototype simulation, QSim, has been created using the same programming framework (Savage, McGrath, McIntyre, Wegener & Williamson, 2009). Tracking the initial stages of our development process, it was reviewed by the project team, then trialled by a small group of students.…”
Section: Discussionmentioning
confidence: 99%
“…The natural sciences have pioneered the use of Virtual Reality techniques to facilitate the learning of their subjects: chemistry [29][30][31][32][33], biology [34], physiology [35], physics [36].…”
Section: Related Workmentioning
confidence: 99%