“…Enable cooperation and increased learning O'Donnell, Dansereau, and, Hall (1987); O'Donnell et al (1985) 9. Combine competition and cooperation for further learning Wiegmann (1992) have been employed for teaching and learning various SCM topics (e.g., Gumus & Love, 2013;Webb, Thomas & Liao-Troth, 2014;Wu & Choi, 2013). "Among many available strategies, gaming has been proven to be a tool that effectively enhances teaching and learning" (Chang, Peng, & Chao, 2010, p. 321).…”