This chapter explores the use of a cutting-edge educational approach called gamification, which is becoming increasingly popular in academic settings. While the exact framework of gamification is still evolving, incorporating game mechanisms and features into non-game environments shows promise in enhancing student motivation and fostering active engagement in the learning process. Within the primary education ICT course, deliberate efforts were undertaken to integrate gamification elements into STEM teaching scenarios, algorithmic thinking, and the broader ICT curriculum. These efforts help educators be more creative and support a well-rounded approach to education where gamification is an important focus. The insights and observations in this chapter are collected from classroom experiences and designed to encourage the exchange of ideas among educators for further exploration and development. The challenges within the classroom and the broader education system are multifaceted.