“…What is more, close-up studies of youth often show youth to be making productive uses of literacy, to be sophisticated users of print and other forms, and even to be kind and generous people who are concerned about making a difference in the world. (Moje, 2002, p. 116) Contemporary scholarship on youth, popular culture, and literacy examines intersections between young people's literacy and learning practices and their participation in popular cultures across a range of contexts, including, but not limited to the following: literacy classrooms (Alvermann, 2010;Alvermann, Moon, & Hagwood, 1999;Beach & O'Brien, 2008;Buckingham & Sefton-Greene, 1994;Dyson, 2003;Morrell, 2004), youth cultures (Gustavson, 2007;Moje, 2002), video games (Gee, 2003), sports (Mahiri, 1998), community organizations and settings (Dimitriadis, 2009;Kinloch, 2009), spoken word and slam poetry (Fisher, 2007;Jocson, 2008), mass media (Beach, 2007;Buckingham, 2003;Hill & Vasudevan, 2008), television (Fisherkeller, 2002), hip-hop (Hill, 2009;Morrell & Duncan-Andrade, 2002, tattoo artistry (Kirkland, 2009), graffiti art (Moje, 2000), anime (Chandler-Olcott & Mahar, 2003), graphic novels (Botzakis, 2009), film production (S. Goodman, 2003), and various digital spaces (Alvermann, 2002;Lankshear & Knobel, 2006.…”