This qualitative case study responds to a significant gap in the literature in the area of gamification for vocabulary study among international students in higher education. It aims to respond to a call for a more indepth qualitative analysis of gamification techniques on student learning experiences in comparison to the more commonplace quantitative studies (Chiang, 2020;Koivisto & Hamari, 2019). Additionally, the study focuses on the computer-supported learning context during the COVID-19 pandemic and its potential influences on student engagement with gamified language study. Utilizing the Quizlet (Quizlet, 2022) platform for vocabulary study and Blackboard for collecting digital badges based on vocabulary practice, this study explores the gamification of vocabulary review activities and student experiences and engagement with the program. As a qualitative case study, student activity data from Quizlet was collected as well as qualitative data in the form of individual interviews. Findings show significant challenges to implementing this gamified study program. This paper focuses on online learning fatigue, poor perceptions of class cohesiveness, and difficulties with teambuilding. These findings have implications for how instructors can better support gamification in their language classrooms as well as expanding research into the social and contextual aspects of gamification of the language classroom.
Background and Literature ReviewWhile EAP programs typically target all four major skills of language in addition to the specific grammatical and rhetorical styles needed by students, building academic and discipline-specific vocabulary knowledge is a particularly fundamental aspect of being successful in a profession or a field of study. Dang et al. ( 2017) defined academic vocabulary as having "high frequency, wide range, and even distribution in academic texts but infrequent in other genres" (p. 963). Otto (2021) found that, in highly technical fields such as civil engineering, specialized vocabulary can sometimes make up 30% of portions of texts. While these specialized vocabulary families may not appear with equal regularity, the task of learning these word families is monumental, with Coxhead and Demecheleer (2018) writing, "Anything that can help learners lessen the burden of specialized vocabulary learning is therefore a bonus" (p. 104).The successful inclusion of vocabulary in EAP courses can be immensely challenging for instructors. Using online language review programs has become a popular way to develop and maintain skills without extensive setup and effort, with a variety of applications available at differing levels of complexity and organization (Chien, 2015;Dizon, 2016). On a more basic level, flashcard review programs, such as Quizlet (Quizlet, 2022), allow users to create digital flashcards with their own custom content and even additional media resources such as sounds and images.Online and self-directed learning options became even more critical in the context of the COVID-19 pandemic, whic...