Abstract:This article considers the role of techniques of measurement and quantification, or ‘commensuration’, within the videogame industry. We argue that commensuration is performed as a discursive technique by institutional actors in the videogame industry to shape the form of, and ultimately derive value from, videogame markets – doing so by influencing collectively held perceptions concerning public policy and financial investment. This article draws on two case studies. First, the use of commensuration techniques… Show more
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