2016 Third International Conference on eDemocracy &Amp; eGovernment (ICEDEG) 2016
DOI: 10.1109/icedeg.2016.7461717
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Techno-instructional application in a MOOC designed with gamification techniques

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Cited by 10 publications
(8 citation statements)
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“…H1: The teamwork [20]- [22] has a positive effect on academics' behavior towards the enhancement of research productivity. The teamwork can be interpreted as cooperation between members in a team that is complementary to achieve mutually agreed goals.…”
Section: Resultsmentioning
confidence: 99%
“…H1: The teamwork [20]- [22] has a positive effect on academics' behavior towards the enhancement of research productivity. The teamwork can be interpreted as cooperation between members in a team that is complementary to achieve mutually agreed goals.…”
Section: Resultsmentioning
confidence: 99%
“…To be more concrete, the collection of game design patterns [29] we refer to is rarely used, authors often prefer to employ more simple game elements, like points, badges, and leaderboards (PBL). For instance, to foster motivation, external rewards and social comparison mechanism are often preferred, mainly in the shapes of badges and leaderboards [30]- [33].…”
Section: Gamification Design Of Mooc: a Summary Of The State Of The Artmentioning
confidence: 99%
“…several ways to combine MOOCs with gamification have been proposed by Gené et al [33]; Tan [34], [35]; Willems et al [36]; BorrasGene et al [37]; Chauhan et al [38]; Saraguro-Bravo et al [38]; Mesquita et al [39]; and Krause et al [40].…”
Section: Examples On Gamified Moocsmentioning
confidence: 99%
“…Theoretical ideas on the application of gamification in MOOCs are developed by Saraguro-Bravo et al [40]. The authors propose a focus on MOOC participants' profiles for designing game mechanics that could enable users' motivation and learning performance enhancement.…”
Section: Examples On Gamified Moocsmentioning
confidence: 99%