2018
DOI: 10.1016/j.chb.2018.04.025
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Technology and interactive social media use among 8th and 10th graders in the U.S. and associations with homework and school grades

Abstract: This study examined differences by age, gender, and race/ethnicity in the use of technology and interactive social media from 2013–2016 using data from nationally-representative samples of U.S. 8th and 10th graders (N=40,389). Results indicated that 8th graders watch TV and play video games more than 10th graders; boys play more video games and use interactive social media less than girls; and Black adolescents use most forms of media more often than those from other race/ethnicity groups, with the exception o… Show more

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Cited by 24 publications
(16 citation statements)
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“…Nowadays, people are exposed to unprecedented amounts of media content, including televisions, computers, mobile phones, video games, and newer types of interactive social media including Facebook, Twitter, and Instagram (Tang & Patrick, 2018). Especially, adolescents often spend time with computers, smartphones, the Internet, video games, and social platforms.…”
Section: Introductionmentioning
confidence: 99%
“…Nowadays, people are exposed to unprecedented amounts of media content, including televisions, computers, mobile phones, video games, and newer types of interactive social media including Facebook, Twitter, and Instagram (Tang & Patrick, 2018). Especially, adolescents often spend time with computers, smartphones, the Internet, video games, and social platforms.…”
Section: Introductionmentioning
confidence: 99%
“…The quality of the construct has a value of 80%, which means that the learning media is very good in terms of its construction. It is according to Tang and Patrick (2018) it means that the learning media developed can be used to measure symptoms according to the symptoms that are defined. Overall an average value of 81% is obtained, which means that the learning media developed are very good.…”
Section: Resultsmentioning
confidence: 99%
“…Several mechanisms could explain the association of heavy technology use and problem technology use with academic performance and school connectedness. First, heavy technology use, particularly daytime use, could displace time devoted to learning activities, such as studying, reading, or doing homework, which could result in negative academic performance [ 55 ]. Second, heavy technology use, particularly late-night use, may displace sleep or shift circadian rhythms towards a later midpoint of sleep [ 6 , 7 , 16 ], leading to daytime sleepiness and fatigue, thus lowering the ability to optimally perform at school.…”
Section: Discussionmentioning
confidence: 99%