2014
DOI: 10.4218/etrij.14.0113.1181
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Template-Based Reconstruction of Surface Mesh Animation from Point Cloud Animation

Abstract: In this paper, we present a method for reconstructing a surface mesh animation sequence from point cloud animation data. We mainly focus on the articulated body of a subject — the motion of which can be roughly described by its internal skeletal structure. The point cloud data is assumed to be captured independently without any inter‐frame correspondence information. Using a template model that resembles the given subject, our basic idea for reconstructing the mesh animation is to deform the template model to … Show more

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Cited by 7 publications
(4 citation statements)
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“…To reduce the influence of redundant data such as ear, neck, hair, and so on, it is necessary to cut out the facial area based on the tip of the nose which serves as the center of the ball. Because of the defects of the original data, such as point cloud noise, lack of sampling, cusp and hole, deformation, and so on [14], judging the quality of the 3D face point cloud plays an important role further.…”
Section: D Point Clouds Cut Facial Areas and Calculate Curvatementioning
confidence: 99%
“…To reduce the influence of redundant data such as ear, neck, hair, and so on, it is necessary to cut out the facial area based on the tip of the nose which serves as the center of the ball. Because of the defects of the original data, such as point cloud noise, lack of sampling, cusp and hole, deformation, and so on [14], judging the quality of the 3D face point cloud plays an important role further.…”
Section: D Point Clouds Cut Facial Areas and Calculate Curvatementioning
confidence: 99%
“…The same is true for [28,29,30] and unsuitable in our setting, due to extremely low (2-8) number of correspondences available per part, that additionally may not even be well defined for noisy and incomplete real-world scans. Many methods [29,31,32,33] focus on automatic posing of human models, dense surface tracking and similar applications. However, while producing compelling results, the methods implicitly use the assumption that a template mesh and its target shape are very similar; as a result, the semantic parts of individual 3D objects are not changed either in shape or relative scale.…”
Section: Related Workmentioning
confidence: 99%
“…3D human body models are widely used in various fields of computer vision, such as clothing design [1], [2], [3], [4], animation production [5], [6], [7], and contactless body measurement [8], [9], etc. Typically, different from other 3D objects, the orientation of a body is assumed to be not only upright but also face to the specified direction in a default coordinate system.…”
Section: Introductionmentioning
confidence: 99%