“…On the practical side, the tensor product A, B → A ⊗ B of asynchronous template games is defined in Games( asynch ) using the Gray tensor product and thus avoids the defect discussed in (25) and (28). On the conceptual side, the construction extends in a very natural way the original framework of template games [23], [24] to the more general situation where the template = asynch defines an internal category in a monoidal category S such as S = (2-Cat, , 1) -see Aguiar [3] and §VI, §VII for a definition -instead of an internal category in a category S with limits such as S = Cat.…”