Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction 2021
DOI: 10.1145/3430524.3442461
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TempoWatch: a Wearable Music Control Interface for Dance Instructors

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Cited by 4 publications
(3 citation statements)
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“…Teachers would be able to use their voice or interact with the watch to adjust the tempo of the music without needing to walk over to the stereo. A similar concept was introduced for ballroom dancing [65].…”
Section: Support Teacher/dancer Skill Augmentation Not Automationmentioning
confidence: 99%
“…Teachers would be able to use their voice or interact with the watch to adjust the tempo of the music without needing to walk over to the stereo. A similar concept was introduced for ballroom dancing [65].…”
Section: Support Teacher/dancer Skill Augmentation Not Automationmentioning
confidence: 99%
“…Wearable technology (WT) has become significantly prevalent in today’s society. Designers integrate this technology into more common uses ranging from body-worn sensors such as assistive devices, smartwatches, or activity trackers (Zeagler et al, 2018 ; Tapu et al, 2020 ) to more artistic creations such as fashion design (Ryan, 2008 ; Hrga, 2019 ), dance performance (Katan, 2016 ; Kim and Landay, 2018 ; Nam and Kim, 2018 ; Giomi, 2020 ; Roth et al, 2021 ), or art for body awareness (Chappell et al, 2021 ). Similarly, musicians have been developing wearable electronics or adapting commercially available wearable devices for music composition and performance (Tanaka, 1993 ; Nymoen et al, 2015 ).…”
Section: Introductionmentioning
confidence: 99%
“…On another note, interaction designers commonly overlook the long-term impact and the different stages of motor learning while focusing on system plausibility and feedback quality [19,23]. Even if we understand the importance of the robustness and usability of the systems [20,21,28] the primary goal of such systems is supporting a motor and cognitive process on the user side that requires to be understood and considered during the design process. Dance teaching and motor skill acquisition have been extensively addressed from the system [4,5], feedback [7,27,29] and interaction perspective.…”
mentioning
confidence: 99%