2014
DOI: 10.1162/leon_a_00533
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Ten Questions Concerning Generative Computer Art

Abstract: In this paper we pose ten questions we consider the most important for understanding generative computer art. For each question, we briefly discuss the implications and suggest how it might form the basis for further discussion.

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Cited by 46 publications
(25 citation statements)
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“…This gap is reduced through the development of applications that make algorithms interactive, such as sketch-based interfaces that incorporate a pen or brush metaphor that lets users to manipulate pixels with ease [2,14,18,21]. Jacobs et al [19] explore this technique in their procedural illustration tool Para, providing a drawing environment for artists that includes interactive brushes with unique and customizable designs and styles, specifically adapting techniques (including symmetries and particle systems) from procedurally-generated art [15,25]. Their expert evaluations support the usefulness of such a software system for artists to gain control of algorithms.…”
Section: Brush and Canvas Interactionmentioning
confidence: 99%
“…This gap is reduced through the development of applications that make algorithms interactive, such as sketch-based interfaces that incorporate a pen or brush metaphor that lets users to manipulate pixels with ease [2,14,18,21]. Jacobs et al [19] explore this technique in their procedural illustration tool Para, providing a drawing environment for artists that includes interactive brushes with unique and customizable designs and styles, specifically adapting techniques (including symmetries and particle systems) from procedurally-generated art [15,25]. Their expert evaluations support the usefulness of such a software system for artists to gain control of algorithms.…”
Section: Brush and Canvas Interactionmentioning
confidence: 99%
“…Nevertheless, Grasl (2012) claims that emergence is not needed to build a valuable SG that reproduces an extensive corpus of designs. In fact, creativity may be given by combinatorial processes, or ultimately, by the human user of the system (McCormac et al, 2014).…”
Section: Sgs As Toolsmentioning
confidence: 99%
“…These naturally points out that if a human uses any AI-powered system with explorative intentions, her experience inevitably becomes personal as long as the state space of the aforementioned system is big enough and the means to navigate such state space are provided to the human. This framework could be very naturally transferred to the artistic experience especially in the context of generative art that fundamentally values creative process (McCormack et al 2014). Further we give two examples of how text generation system or music generation system can be explored and become a source of personal experience, but before we have to mention some human-specific restrictions that have to be taken into account to make such experience genuinely interesting for humans.…”
Section: (Iii)mentioning
confidence: 99%