“…Together, our study, along with those studies in VR more broadly, encourages researchers and teachers to explore the dynamic potential of VR 360 to impact diverse students' learning and sense of connection to the discipline as a function of leveraging these students' local contexts as sites where science can be learned, an affordance emphasized by equity‐focused K‐16 STEM education research more broadly (Calabrese Barton & Tan, ; Garibay, ; Kayumova, McGuire, & Cardello, ; Vakil, ; Vossoughi, Hooper, & Escudé, ). Thus, while aligning curriculum to pursue relevant ways of teaching and learning science continues to be a struggle for science teachers (Braaten & Sheth, ; Mensah et al, ; Rodriguez, ), this struggle, specifically in elementary science, has been shown to be ameliorated by research–practice partnerships where design elements that contextualize science content in students' local contexts and leverage students' identities afford students the chance to embrace a nuanced type of learning, as well as the capacity to apply what they have learned (Buxton, ; Djonko‐Moore, Leonard, Holifield, Bailey, & Almughyirah, ; Upadhyay, Maruyama, & Albrecht, ).…”