Encyclopedia of Terminology for Educational Communications and Technology 2013
DOI: 10.1007/978-1-4614-6573-7_1
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Terminology Entries (Alphabetical Presentation)

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Cited by 4 publications
(6 citation statements)
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References 262 publications
(352 reference statements)
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“…Learning while playing games is simply called game-based learning (Richey, 2013), an innovative learning environment that utilises games as a means of gaining knowledge and skills (Qian & Clark, 2016). The process of learning from games is iterative, consisting of briefing, playing, and debriefing activities (Routledge, 2009).…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…Learning while playing games is simply called game-based learning (Richey, 2013), an innovative learning environment that utilises games as a means of gaining knowledge and skills (Qian & Clark, 2016). The process of learning from games is iterative, consisting of briefing, playing, and debriefing activities (Routledge, 2009).…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…Fasa ini sangat penting dalam perancangan sesuatu kajian (Amani Dahaman, 2014). Menurut Richey (2013), analisis keperluan merupakan satu alat untuk mengenalpasti jurang yang terdapat dalam situasi sekarang dengan situasi yang dikehendaki dalam kajian. Tinjauan literatur juga dilaksanakan dalam fasa ini bagi melihat modul-modul yang telah dibangunkan bagi menyelesaikan masalah melibatkan tajuk statistik deskriptif dan visualisasi data.…”
Section: Metodologi Dan Dapatan Kajianunclassified
“…The sixth chapter focuses on "Media Theory" and provides a comprehensive definition of media, an overview of the role of media in the learning process, and a comparative analysis of early and new approaches to media selection and media use. As the book was published before the popularity of different social media and new developments in the instructional technology field, including artificial intelligence (AI), readers need to complement this chapter with a closer examination of up-to-date literature in the area (including the edited book of Richey, 2013;An, 2021). However, the chapter remains an essential resource to understand the focus of media theory, the different ways in which media impacts learning, and the manifestations of media theory in ID.…”
Section: Introductionmentioning
confidence: 99%