2022
DOI: 10.1108/intr-11-2021-0863
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Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO

Abstract: PurposeLocation-based games (LBGs) have afforded novel information technology (IT) developments in how people interact with the physical world. Namely, LBGs have spurred a wave of territoriality (i.e. controlling) and exploration (i.e. discovering) of augmented physical space that are driven by different social dynamics related to group formation, social connectivity and altruism. The aim of this study is to investigate this dynamic and how it is further related to the use intensity of location-based IT.Design… Show more

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Cited by 14 publications
(6 citation statements)
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References 69 publications
(241 reference statements)
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“…R 2 ) of our endogenous constructs, with a magnitude ranging from 30% to 34%. The explained variance is consistent with past studies (Laato et al, 2022;Yang and Gong, 2021) and reflects large effect sizes (Cohen, 1992).…”
Section: Hypothesis Testingsupporting
confidence: 91%
See 1 more Smart Citation
“…R 2 ) of our endogenous constructs, with a magnitude ranging from 30% to 34%. The explained variance is consistent with past studies (Laato et al, 2022;Yang and Gong, 2021) and reflects large effect sizes (Cohen, 1992).…”
Section: Hypothesis Testingsupporting
confidence: 91%
“…Post-hoc analyses Comparison between RTS/MMORPG and all other game genres for friend-connecting affordances. To offer enhanced insights, we followed the literature to conduct post hoc analyses (Huang and Zhou, 2021;Laato et al, 2022;Yang and Gong, 2021). Specifically, we compared friend-connecting affordances among different game genres.…”
Section: Friendconnecting Affordancesmentioning
confidence: 99%
“…We define LBGs as mobile games where the players' physical location matches their avatar's location on a map, and where movement in the game world consequently occurs by moving in the real world. Despite being around since the beginning of the 2000s (Leorke, 2019), LBGs saw a massive spike in popularity with the release of Pokémon GO in summer 2016 (Hamari et al, 2019;Laato, Kordyaka, et al, 2022). The popularity of Pokémon GO was quickly followed by other commercial LBGs from popular franchises such as NextGames' The Walking Dead: Our World, Ludia's Jurassic World: Alive and Spokko's The Witcher: Monster Slayer.…”
Section: Commercial Location-based Games and Their Influence On Playe...mentioning
confidence: 99%
“…These developments suggest the presence of both industry and academia attention on motivational information systems (IS) (Hamari et al, 2014;Koivisto and Hamari, 2019) for promoting forest-going. One crucial technology in this field are location-based games (LBGs), which are played out in the real world and influence players' real world mobility (Laato, Kordyaka, et al, 2022). However, there is a dearth of evidence on how LBGs and other similar information systems influence and shape players' perceptions of nature.…”
Section: Introductionmentioning
confidence: 99%
“…Fourth, we only looked at a specific game genre not including a wide variety of video games, which was intended to avoid potential confounds. However, we strongly recommend to test the insights of our study in neighboring (multiplayer) game genres such as location-based games that provide a rich and connectable portfolio of current research work (Laato et al, 2021(Laato et al, , 2022. Fifth, as part of our study, we only included the biological sex of participants to control for potential confounds (Kordyaka and Brunnhofer, 2021).…”
Section: Limitations and Outlookmentioning
confidence: 99%