2020
DOI: 10.1093/ntr/ntaa259
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Testing Augmented Reality for Eliciting Cue-Provoked Urges to Smoke: Toward Moving Cue-Exposure Into the Real World

Abstract: Background Cue exposure for extinguishing conditioned urges to smoking cues has been promising in the laboratory, but difficult to implement in natural environments. The recent availability of augmented reality (AR) via smartphone provides an opportunity to overcome this limitation. Testing the ability of AR to elicit cue-provoked urges to smoke (ie, cue reactivity [CR]) is the first step to systemically testing the efficacy of AR for cue exposure therapy. … Show more

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Cited by 8 publications
(18 citation statements)
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“…Moreover, we limited the AR extinction cues to proximal smoking-related stimuli rather than more complex or distal cues (e.g., human figures, affective cues, or other precursors of smoking, such as coffee or alcohol) because these proximal cues produce the most reliable urge responses (Conklin et al, 2008) and are more generalizable than other personalized conditioned stimuli. The experimental AR cues consisted of six AR smoking cues (i.e., smoking paraphernalia: cigarette, pack of cigarettes, pack and lighter, pack and ashtray, cigarette and lighter, and lit cigarette in an ashtray with smoke motion) and six AR neutral cues (i.e., pen, notebook, pencil and eraser, pencil with notepad, sticky notes and pen, and soda bottle with motion of effervescence and condensation, K. O. Brandon et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
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“…Moreover, we limited the AR extinction cues to proximal smoking-related stimuli rather than more complex or distal cues (e.g., human figures, affective cues, or other precursors of smoking, such as coffee or alcohol) because these proximal cues produce the most reliable urge responses (Conklin et al, 2008) and are more generalizable than other personalized conditioned stimuli. The experimental AR cues consisted of six AR smoking cues (i.e., smoking paraphernalia: cigarette, pack of cigarettes, pack and lighter, pack and ashtray, cigarette and lighter, and lit cigarette in an ashtray with smoke motion) and six AR neutral cues (i.e., pen, notebook, pencil and eraser, pencil with notepad, sticky notes and pen, and soda bottle with motion of effervescence and condensation, K. O. Brandon et al, 2021).…”
Section: Methodsmentioning
confidence: 99%
“…The experimental AR cues consisted of six AR smoking cues (i.e., smoking paraphernalia: cigarette, pack of cigarettes, pack and lighter, pack and ashtray, cigarette and lighter, and lit cigarette in an ashtray with smoke motion) and six AR neutral cues (i.e., pen, notebook, pencil and eraser, pencil with notepad, sticky notes and pen, and soda bottle with motion of effervescence and condensation, K. O. Brandon et al, 2021). Each cue was presented for 60 s. In both conditions, a pretest AR neutral cue (i.e., pencil) was presented in the first trial to establish a baseline urge, and then a pretest AR smoking cue (i.e., cigarette) was presented in the second trial to assess pretest CR.…”
Section: Augmented Reality Trialsmentioning
confidence: 99%
See 2 more Smart Citations
“…Our team developed a basic AR smartphone app for the delivery of CET as an adjuvant strategy for smoking cessation treatments, and we evaluated whether it met the two necessary conditions for CET: (1) that the smoking cues elicited cue-reactivity, particularly self-reported urge to smoke and (2) that repeated exposure to the cues produced evidence of extinction. Both of these conditions were met in a controlled laboratory-based setting among daily smokers [ 20–22 ]. Specifically, we developed 6 smoking paraphernalia AR objects (e.g.…”
Section: Introductionmentioning
confidence: 99%