2018
DOI: 10.1111/ajpy.12167
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Testing the efficacy of a virtual reality‐based simulation in enhancing users’ knowledge, attitudes, and empathy relating to psychosis

Abstract: Objective: The current study examined the efficacy of a virtual reality (VR) education system that simulates the experience of the positive symptomology associated with schizophrenic spectrum and other psychotic disorders. Method: The sample comprised of 50 participants from the general public and various psychology undergraduate programs. Participants completed pre-test measures exploring knowledge of diagnosis, attitudes, and empathetic understanding, before being exposed to an immersive VR simulation of a p… Show more

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Cited by 71 publications
(90 citation statements)
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References 26 publications
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“…Subjective reports from participants indicated that VR simulation could be an effective training tool for mental health professionals in empathy gain due to its capability of simulating high levels of emotional experience of the "stigmatized other" with immersive environment. This is consistent with the study conducted by Formosa and colleagues [39], which recruited fifty participants with a psychology undergraduate degree (n = 3) and individuals from the general public (n = 47) and utilized a custom-made VR simulation which provided users the immersive story-driven replication of positive schizophrenic and other psychotic disorder symptoms such as auditory and visual hallucinations, and paranoid delusional thoughts. Findings from the participants' pre and post-test scores exhibited significant enhancement of empathetic understanding towards patients with schizophrenia and other psychotics (p < 0.001).…”
Section: Users' Empathy Gainsupporting
confidence: 87%
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“…Subjective reports from participants indicated that VR simulation could be an effective training tool for mental health professionals in empathy gain due to its capability of simulating high levels of emotional experience of the "stigmatized other" with immersive environment. This is consistent with the study conducted by Formosa and colleagues [39], which recruited fifty participants with a psychology undergraduate degree (n = 3) and individuals from the general public (n = 47) and utilized a custom-made VR simulation which provided users the immersive story-driven replication of positive schizophrenic and other psychotic disorder symptoms such as auditory and visual hallucinations, and paranoid delusional thoughts. Findings from the participants' pre and post-test scores exhibited significant enhancement of empathetic understanding towards patients with schizophrenia and other psychotics (p < 0.001).…”
Section: Users' Empathy Gainsupporting
confidence: 87%
“…Of the three studies [36] [37] [39] that examined users' empathy, two of them [36] [39] have confirmed the association between VR simulation and heightened empathy while the remaining [37] found no significant differences. Meanwhile, only the study from Dyer et al examined the impacts of VR simulation on health profession students.…”
Section: Users' Empathy Gainmentioning
confidence: 99%
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“…Several recent studies indicate VR has the potential to alter behaviors (Formosa et al 2017;Horace et al 2016;Marco, Perpina, & Botella, 2013). In this study, we expect that:…”
Section: Vr and Actionsmentioning
confidence: 74%
“…For example, Formosa et al (2017) found that exposure to VR simulations of schizophrenic symptoms increased empathy scores from pretest to posttest. The authors recommend that such simulations be used to teach tolerance and acceptance for those with psychiatric disorders.…”
Section: Prior Workmentioning
confidence: 99%