2020
DOI: 10.1007/978-3-030-58607-2_29
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TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

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Cited by 32 publications
(21 citation statements)
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“…Our proposed approach is trained solely on synthetic data and evaluated quantitatively and qualitatively on both, synthetic as well as real data. For synthetic data, we use the RenderPeople dataset [17], which has been used extensively [2,6,10,27,34,50,57,62,74] are static-the coverage of the pose space is still lacking. Hence, we augment the dataset by introducing additional pose variations: we perform non-rigid registration for all meshes, rig them for animation and use the Mixamo motion capture dataset [44] to animate them in an automatic fasion.…”
Section: Methodsmentioning
confidence: 99%
“…Our proposed approach is trained solely on synthetic data and evaluated quantitatively and qualitatively on both, synthetic as well as real data. For synthetic data, we use the RenderPeople dataset [17], which has been used extensively [2,6,10,27,34,50,57,62,74] are static-the coverage of the pose space is still lacking. Hence, we augment the dataset by introducing additional pose variations: we perform non-rigid registration for all meshes, rig them for animation and use the Mixamo motion capture dataset [44] to animate them in an automatic fasion.…”
Section: Methodsmentioning
confidence: 99%
“…Other methods [Lähner et al 2018;Zhang et al 2020b] recover fine garment wrinkles for high-quality renderings or 3D modeling by augmenting a low-resolution normal map of a garment with high-frequency details using GANs. Zhi et al [2020] also reconstructs albedo textures and refines a coarse geometry obtained from RGB-D data. Our method factors cloth deformation into low-frequency large deformations represented by an embedded graph and high-frequency fine wrinkles modeled by a per-vertex displacements, which allows for synthesizing deformations for any kind of clothing, including also loose clothes.…”
Section: Related Workmentioning
confidence: 99%
“…The final 3D pose was estimated by multi-view fusion and RGB-D optimization. Zhi et al [224] reconstructed detailed meshes with highresolution albedo texture from RGB-D video.…”
Section: D Hpe From Other Sourcesmentioning
confidence: 99%