ACM SIGGRAPH 2005 Papers 2005
DOI: 10.1145/1186822.1073263
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Texture optimization for example-based synthesis

Abstract: We present a novel technique for texture synthesis using optimization. We define a Markov Random Field (MRF)-based similarity metric for measuring the quality of synthesized texture with respect to a given input sample. This allows us to formulate the synthesis problem as minimization of an energy function, which is optimized using an Expectation Maximization (EM)-like algorithm. In contrast to most example-based techniques that do region-growing, ours is a joint optimization approach that progressively refine… Show more

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Cited by 214 publications
(353 citation statements)
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References 29 publications
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“…Instead of performing the process once, patches can be placed iteratively over the output until desired quality is achieved [8,21]. However, sequential algorithms are not suitable for simultaneous synthesis of disjoint regions, because the space between them needs to be synthesised as well.…”
Section: Previous Workmentioning
confidence: 99%
“…Instead of performing the process once, patches can be placed iteratively over the output until desired quality is achieved [8,21]. However, sequential algorithms are not suitable for simultaneous synthesis of disjoint regions, because the space between them needs to be synthesised as well.…”
Section: Previous Workmentioning
confidence: 99%
“…Their success is however not guaranteed: when the input image contains constant or blurry regions, these can be indeed enlarged during the synthesis, creating "garbage regions" [8,1,23]. A more principled approach consists in synthesizing the output texture through the minimization of a patch-based dissimilarity texture energy [19,13]. These methods are able to obtain high quality results for both stochastic and structured textures.…”
Section: Introductionmentioning
confidence: 99%
“…During the past decade, many example-based texture synthesis methods have been proposed, including parametric methods [12,19,6,7], non-parametric methods [13,14,20,27,28], optimization-based methods [15,10], and appearance-space texture synthesis [16]. In order to synthesize textures over surfaces based on a given texture example, parametric methods attempt to construct a parametric model of the texture.…”
Section: Texture Synthesismentioning
confidence: 99%
“…( 15) where τ is the time step, and a n is the concentration at time t = nτ. Equation (14)(15) can be rewritten into a linear system in Equation (8).…”
Section: Reaction-diffusionmentioning
confidence: 99%
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