“…Dehumanizing aspects are manifested in the exploitation of psychological phenomena that promise successful sales, for example, gamification (engaging the consumer in the game form of interaction with business companies) (Eisingerich et al, 2019;Kleszczyński, 2019;Becker and Jaakkola, 2020), consumer relations with the brand as a person (Schmitt 2013), anthropomorphizing, pairing people with products (Allenby et al, 2002;Géczy et al, 2007;Hart and Royne, 2017;Heerah et al, 2017;Herak et al, 2020;Yang et al, 2020) etc. The subject of meticulous attention is the phenomenon of consumer behavioral selfcontrol, rational conscious refusal from the tempt to make unnecessary purchases (Birkhead, 2001;Shah, 2008;Bearden and Kelly, 2012;Abdullah et al, 2012;Nguyen and Paswan, 2013).…”